Tier 1
Tier 2
Tier 3
Tier 4
Tier 5
- Spaceship
Tier 6
- Spaceship
Tier 7
Tier 8
- Spaceship
Tier 9
- Spaceship
Tier 10
- Spaceship
Tier 11
- Spaceship
Tier 12
- Spaceship
Tier 13
- Spaceship
Tier 14
- Spaceship
Tier 15
Tier 16
- Spaceship
Tier 17
- Spaceship
Tier 18
- Spaceship
Tier 19
- Spaceship
Tier 20
- Spaceship
Tier 1
Death's Curtain Necrofighter
Tier 1
Tiny fighter
Speed 12; Maneuverability good (turn 1)
AC 17; TL 16
Shields basic 30 (forward 10, port 7, starboard 7, aft 6)
HP 35; DT —; CT 7
Attack (Forward) light particle beam (3d6), light plasma torpedo launcher (3d8)
Power Core Micron Ultra (80 PCU); Drift Engine none;
Systems basic short-range sensors, mk 1 duonode computer, mk 4 armor, mk 3 defenses; Expansion Bays none
Modifiers +1 to any two checks per round, +2 Computers; Complement 2 (minimum 1, maximum 2)
Crew
Gunner gunnery +5
Pilot gunnery +5, Piloting +10 (1 rank)
Gunship
Tier 1
Small light freighter
Speed 10; Maneuverability good (+1 Piloting, turn 1); Hyperspace 1
AC 15; TL 12
Shields basic 20 (forward 5, port 5, starboard 5, aft 5)
HP 40 (increment 5); DT —; CT 8
Attack (Forward) light particle beam (3d6)
Attack (Forward) light weapon mount
Attack (Port) light weapon mount
Attack (Starboard) light weapon mount
Power Core arcus light (75 PCU); Hyperspace Engine signal basic;
Systems basic computer, basic short range sensors, crew quarters (common), mk 4 armor, mk 2 defenses; Expansion Bays cargo hold, cargo hold, cargo hold
Modifiers —; Complement 6
Crew
Captain Bluff +5 (1 rank), Computers +5 (1 rank), Diplomacy +5 (1 rank), gunnery +5, Intimidate +5 (1 rank), Piloting +7 (1 rank)
Engineer Engineering +5 (1 rank)
Gunners gunnery +5
Pilot Piloting +12 (1 rank)
Science Officer Computers +10 (1 rank)
Pirate Ship
Tier 1 Small spaceship
Speed 10; Maneuverability good (+1 Piloting, turn 1); Hyperspace 1
AC 15; TL 12
Shields basic 20 (forward 5, port 5, starboard 5, aft 5)
HP 40 (increment 5); DT —; CT 8
Attack (Forward) light particle beam (3d6)
Attack (Forward) light weapon mount
Power Core arcus light (75 PCU); Hyperspace Engine signal basic;
Systems basic computer, basic short range sensors, crew quarters (common), mk 4 armor, mk 2 defenses;
Modifiers —; Complement 6
Small Transport Shuttle
Tier 1 Small shuttle
Speed 6; Maneuverability perfect (turn 0)
AC 14; TL 14
HP 35; DT —; CT 7
Shields basic 20 (forward 5, port 5, starboard 5, aft 5)
Attack (Forward) light laser cannon (2d4)
Attack (Turret) coilgun (4d4)
Power Core Micron Ultra (80 PCU); Drift Engine none;
Systems basic mid-range sensors, extra light weapon mount (turret), mk 3 armor, mk 3 defenses, mk 1 trinode computer; Expansion Bays cargo hold, guest quarters (common), life boats
Modifiers +1 any three checks per round, +2 Computers, +3 Piloting; Complement 1–4
Tier 2
Small light freighter
Tier 2
Small freighter
Speed 12; Maneuverability good (turn 1); Drift 1
AC 15; TL 15
HP 40; DT —; CT 8
Shields basic 40 (forward 10, port 10, starboard 10, aft 10)
Attack (Forward) light particle beam (3d6), light plasma torpedo launcher (3d8)
Attack (Port) coilgun (4d4)
Attack (Starboard) coilgun (4d4)
Power Core Pulse Black (120 PCU); Drift Engine Signal Basic;
Systems basic computer, budget medium-range sensors, mk 2 armor, mk 2 defenses; Expansion Bays cargo holds (2), sealed environment chamber
Modifiers +1 Piloting; Complement 6 (minimum 1, maximum 6)
Crew
Captain Diplomacy +7 (2 ranks), gunnery +7, Intimidate +7 (2 ranks), Piloting +7 (2 ranks)
Engineer Engineering +7 (2 ranks)
Gunners (2) gunnery +12 Pilot Piloting +8 (2 ranks)
Science Officer Computers +6 (1 rank)
Tier 3
Grave Casket
Tier 3
Small shuttle
Speed 12; Maneuverability perfect (turn 0); Drift 1
AC 21; TL 20
HP 35; DT —; CT 7
Shields light 60 (forward 15, port 15, starboard 15, aft 15)
Attack (Forward) light plasma cannon (2d12)
Power Core Pulse Brown (90 PCU); Drift Engine Signal Basic; Systems advanced medium-range sensors, basic computer, crew quarters (common), mk 7 armor, mk 7 defenses; Expansion Bays cargo hold, passenger seating, sealed environmental chamber
Modifiers +4 Computers, +1 Piloting; Complement 4 (minimum 1, maximum 4)
Crew
Engineer Engineering +8 (3 ranks)
Gunner gunnery +8
Pilot Piloting +14 (3 ranks)
Science Officer Computers +12 (3 ranks)
Star Explorer
Tier 3
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 13; TL 13
HP 55; DT —; CT 11
Shields light 60 (forward 15, port 15, starboard 15, aft 15)
Attack (Forward) gyrolaser (1d8) Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Aft) flak thrower (3d4)
Attack (Turret) light particle beam (3d6)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems basic mid-range sensors, crew quarters (good), extra light weapon mount (aft), mk 3 armor, mk 3 defenses, mk 1 duonode computer (tier 1, artificial personality upgrade); Expansion Bays cargo holds (2), escape pods, recreation suite (HAC/gym)
Modifiers +1 to any 2 checks per round, +2 Computers, +1 Piloting; Complement 1–6
Tier 4
Pale Butcher Scout
Tier 4
Medium explorer
Speed 6; Maneuverability good (turn 1); Drift 2
AC 18; TL 17
HP 65; DT—; CT 13
Shields medium 90 (forward 25, port 20, starboard 20, aft 25)
Attack (Forward) heavy laser cannon (4d8)
Attack (Port) coilgun (4d4)
Attack (Starboard) coilgun (4d4)
Attack (Turret) high explosive missile launcher (4d8)
Power Core Arcus Heavy (130 PCU); Drift Engine Signal Booster; Systems basic computer, basic long-range sensors, crew quarters (common), mk 3 defenses, mk 4 armor; Expansion Bays cargo holds (2), general science lab, sealed environmental chamber
Modifiers +2 Computers , +1 Piloting ; Complement 6 (minimum 1, maximum 6)
Crew
Captain Bluff +10 (4 ranks), Computers +12 (4 ranks), gunnery +10, Intimidate +10 (4 ranks), Piloting +11 (4 ranks)
Engineer Engineering +15 (4 ranks)
Gunners (2) gunnery +10
Pilot Piloting +11 (4 ranks)
Science Officer Computers +12 (4 ranks)
Starhopper
Tier 4
Medium explorer
Speed 10; Maneuverability good (turn 1); Drift 1
AC 15; TL 15
HP 65; DT —; CT 13
Shields light 60 (forward 15, port 15, starboard 15, aft 15)
Attack (Forward) light particle beam (3d6)
Attack (Port) light laser cannon (2d4)
Attack (Starboard) light laser cannon (2d4)
Attack (Turret) chain cannon (6d4)
Power Core Pulse Green (150 PCU); Drift Engine Signal Basic;
Systems budget long-range sensors, crew quarters (common), mk 1 duonode computer, mk 4 armor, mk 4 defenses; Expansion Bays cargo hold, medical bay, smuggler compartment, synthesis bay Modifiers +1 to any 2 checks per round, +1 Piloting; Complement 4 (minimum 1, maximum 6)
Crew
Captain Computers +10 (4 ranks), gunnery +10, Intimidate +15 (4 ranks), Piloting +10 (4 ranks)
Engineer Engineering +10 (1 rank)
Gunner gunnery +10
Pilot Piloting +11 (1 rank)
Tier 5
a
Tier 6
Tier 7
Crypt Warden
Tier 7
Large destroyer
Speed 6; Maneuverability average (turn 2); Drift 1
AC 21; TL 19
HP 170; DT —; CT 34
Shields medium 100 (forward 30, port 25, starboard 25, aft 20)
Attack (Forward) heavy laser net (5d6), plasma cannon (5d12)
Attack (Port) gyrolaser (1d8)
Attack (Starboard) gyrolaser (1d8)
Attack (Turret) light EMP cannon (special)
Power Core Arcus Maximum (200 PCU); Drift Engine Signal Basic;
Systems basic computer, basic medium-range sensors, crew quarters (common), mk 4 defenses, mk 5 armor; Expansion Bays cargo hold, escape pods, life science lab, medical bay (modified)
Modifiers +2 Computers; Complement 20 (minimum 6, maximum 20)
Crew
Captain Bluff +19 (7 ranks), Computers +21 (7 ranks), gunnery +19, Intimidate +19 (7 ranks), Piloting +19 (7 ranks)
Engineer (1 officer, 6 crew) Engineering +14 (7 ranks)
Gunner (1 officer, 3 crew) gunnery +14
Pilot (1 officer, 2 crew) Piloting +14 (7 ranks)
Science Officer (1 officer, 4 crew) Computers +16 (7 ranks)
Tier 15
Guardian 15 This gargantuan battleship is covered from bow to stern in sparkling paint. Speed 6; Maneuverability average (turn 2); Drift 1 AC 23; TL 35 HP 400; DT 10; CT 80 Shields Heavy 320 (forward 80, port 80, starboard 80, aft 80) Attack (Forward) Persistent particle beam cannon (2d10 x 10), Graser (7d10) Attack (Port) Heavy laser cannon (4d8), Light plasma cannon (2d12) Attack (Starboard) Heavy laser net (5d6), Heavy laser array (6d4), Mining Laser (2d6) Attack (Aft) Coilgun (4d4) Attack (Turret) Heavy laser array (6d4) Power Core Gateway Ultra (500 PCU); Drift Engine Signal Basic; Systems budget short-range sensors, mk 14 defenses, mk 2 armor, mk 4 mononode computer, crew quarters (common); Expansion Bays cargo holds (7), corpse recycler Modifiers +1 Piloting, +4 any one check per round; Complement 167 CREW Captain (plus 2 officers) Bluff +26 (15 ranks), Diplomacy +26 (15 ranks), Computers +26 (15 ranks), Engineering +26 (15 ranks), Gunnery +26, Intimidate +26 (15 ranks), Piloting +32 (15 ranks) Engineers (1 officer, 46 crew) Engineering +26 (15 ranks) Gunners (3 officers, 16 crew each) Gunnery +26 Pilot (1 officer, 7 crew) Piloting +32 (15 ranks) Science Officers (3 officers, 18 crew each) Computers +26 (15 ranks)
Tier 16
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