Diseases & Poisons

This page features all of the diseases and poisons, magical or otherwise, that the characters have encountered during their exploration of space. Diseases in blue were encountered in the Dead Suns campaign.


Fisher Poison

Type poison (injury); Save Fortitude DC 13 
Track physical; Frequency 1/round for 6 rounds
Effect 
Cure 1 save


Sarkoneilia Mold
Type disease (inhaled); Save Fortitude DC 14 
Track mental; Frequency 1/day 
Effect An infected creature notices spores germinating on its body a day after the infection and burrowing into its soft tissues. The creature becomes is extraordinarily cross and reckless as a result.
Cure 2 consecutive saves


Void Death  
Type disease (injury); Save Fortitude DC 10
Track physical; Frequency 1/day
Effect No latent/carrier state; an infected creature that dies rises as a void zombie 2d4 hours later.
Cure 2 consecutive saves 


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