This page features all of the diseases and poisons, magical or otherwise, that the characters have encountered during their exploration of space. Diseases in blue were encountered in the Dead Suns campaign.
Fisher Poison
Type poison (injury); Save Fortitude DC 13
Track physical; Frequency 1/round for 6 rounds
Effect
Cure 1 save
Sarkoneilia Mold
Type disease (inhaled); Save Fortitude DC 14
Track mental; Frequency 1/day
Effect An infected creature notices spores germinating on its body a day after the infection and burrowing into its soft tissues. The creature becomes is extraordinarily cross and reckless as a result.
Cure 2 consecutive saves
Void Death
Type disease (injury); Save Fortitude DC 10
Track physical; Frequency 1/day
Effect No latent/carrier state; an infected creature that dies rises as a void zombie 2d4 hours later.
Cure 2 consecutive saves
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