This page
features named NPCs encountered by the players. NPCs in blue
were encountered in the Dead Suns campaign. NPCs in green were encountered in the Against the Aeon Throne campaign
Aibretta runs a junkyard in Maledon's Landing on Nakondis. She is an older, tawny-skinned, thickset woman with long fingers and a piercing gaze. Her wavy brown hair is pulled back in a messy bun to keep it out of the way. She heads the resistance against the Azlanti occupation of her planet. She was once married to Jellik Fulsom.
Aibretta runs a junkyard in Maledon's Landing on Nakondis. She is an older, tawny-skinned, thickset woman with long fingers and a piercing gaze. Her wavy brown hair is pulled back in a messy bun to keep it out of the way. She heads the resistance against the Azlanti occupation of her planet. She was once married to Jellik Fulsom.
Professor Ailabieans 21:2 is a contemplative. A non-tenured professor at the Qabarat University of Xenoarchaeology and Zenoanthropology on Castrovel, the professor made some controversial remarks at a public event but managed to restore his access to university resources with the party's help. Common practice among contemplatives is to choose a name that has special significance. The professor's name is inspired by the second article published by the radically anticonventionalist scholar Ailabiens in the year 21 After the Gap, which contains the famous line, “When the past is unknown, we must make a tradition of challenging so-called tradition.”
CR: 2
XP: 600
N Medium monstrous humanoid
Init.: +1 Senses: blindsense (thought) 60 ft., darkvision 60 ft. Perception: +7
DEFENSE
HP: 18
EAC: 13 KAC: 12
Fort: +1 Ref: +3 Will: +7 (+11 vs. mind-affecting effects)
OFFENSE
Speed: 5 ft., fly 30 ft. (Su, perfect)
Melee: law +5 (1d4 S)
Ranged: azimuth laser pistol +7 (1d4+2 F; critical burn 1d4)
Offensive Abilities: applied knowledge (see below)
STATISTICS
Str: -2 Dex: 1 Con: -1 Wis: 3 Int: 5 Cha: 2
Skills: Computers +7, Engineering +7, Life Science +12, Mysticism +12, Physical Science +7
Languages: Akitonian, Common, Ysoki; telepathy 100 ft.
Gear: second skin, azimuth laser pistol with 2 batteries (20 charges each)
Applied Knowledge (Ex) Once per day before attempting a skill check or saving throw against a creature, a contemplative can use its bonus for the skill associated with that creature’s type (such as Life Science for an ooze or Mysticism for an outsider) in place of its normal bonus.
Atrophied (Ex) A contemplative’s limbs are practically vestigial. A contemplative can manipulate most tools and one-handed weapons (including small arms) without difficulty. A contemplative can’t properly wield a two-handed weapon without dedicating its telekinetic powers to supporting the weapon, and even then it takes a –4 penalty to attack rolls. It also can’t use its spell-like abilities or fly until it is no longer wielding that weapon.
Dr. Khair al-Nuaf is a scientist working at the scientific station at Turhalu Point on the continent of Ukulam. He is a friend of Professor Muhali.
CLARA-247
CR 2
XP 600
Female android operative
CN Medium humanoid (android)
Init +5; Senses darkvision 60 ft., low-light vision;
Perception +8
DEFENSE
HP 23
EAC 13; KAC 14
Fort +1; Ref +6; Will +5; +2 vs. disease, mind-affecting
effects, poison, and sleep
Defensive Abilities evasion, operative exploit (holographicclone 1/day), upgrade slot (jump jets)
OFFENSE
Speed 30 ft.
Melee survival knife +6 (1d4+2 S)
Ranged tactical shirren-eye rifle +8 (1d10+2 P) or
azimuth laser pistol +8 (1d4+2 F; critical burn 1d4)
Offensive Abilities precise shot, trick attack +1d8
TACTICS
During Combat Clara-247 activates her holographic
clone operative exploit on the first round of combat, then tries to take out foes with her sniper rifle from a distance. If sniping is not an option or her enemies get too close, she uses Stealth to make trick attacks with her laser pistol, maneuvering in zero-g with her jump jets.
Morale Clara-247 is a hired gun, not an ideologue. If she is reduced to fewer than 6 Hit Points, she surrenders.
STATISTICS
Str +1; Dex +4; Con +0; Int +2; Wis +1; Cha +1
Skills Acrobatics +13, Computers +8, Engineering +8, Piloting +13, Stealth +13
Languages Common, Vercite
Other Abilities constructed, flat affect, operativespecialization (ghost)
Gear freebooter armor I, azimuth laser pistol with battery
(20 charges), survival knife, tactical shirren-eye rifle with 25 longarm rounds, clear spindle aeon stone, credstick (300 credits)
SPECIAL ABILITIES
Precise Shot (Ex) When making a ranged attack, Clara-247
ignores the target’s AC bonuses from cover or partial cover (but not improved or total cover).
Chiskisk is one of the elected members of the Starfinder Society’s Forum, its leadership council. Chiskisk is host, the third shirren sex, and as such is referred to with the pronouns “they,” “them,” and “themself.”
CR 8 XP 4,800
Shirren envoy
LG Medium humanoid (shirren)
Init +2; Senses blindsense (vibration) 30 ft.; Perception +22
DEFENSE
HP 115 RP 5
EAC 20; KAC 21
Fort +7; Ref +9; Will +11
OFFENSE
Speed 30 ft.
Melee microserrated chitin blade +17 (4d4+8 S; critical bleed 2d4) or decimator disintegration lash +17 (1d10+8 A; critical corrode 1d6)
STATISTICS
Str +0; Dex +2; Con +0; Int +4; Wis +0; Cha +6
Skills Bluff +17, Culture +17, Diplomacy +17, Life Science +22, Perception +22, Physical Science +17, Sense Motive +22, Profession (Politician) +22
Languages Common, Shirren, Triaxian, limited telepathy
Other abilities communalism, envoy improvisations (inspiring boost, focus, clever improvisations, hidden agenda)
Gear advanced lashunta tempweave, microserrated chitin blade, decimator disintegration lash, phase detector, memory crypt.
CR 8 XP 4,800
Shirren envoy
LG Medium humanoid (shirren)
Init +2; Senses blindsense (vibration) 30 ft.; Perception +22
DEFENSE
HP 115 RP 5
EAC 20; KAC 21
Fort +7; Ref +9; Will +11
OFFENSE
Speed 30 ft.
Melee microserrated chitin blade +17 (4d4+8 S; critical bleed 2d4) or decimator disintegration lash +17 (1d10+8 A; critical corrode 1d6)
STATISTICS
Str +0; Dex +2; Con +0; Int +4; Wis +0; Cha +6
Skills Bluff +17, Culture +17, Diplomacy +17, Life Science +22, Perception +22, Physical Science +17, Sense Motive +22, Profession (Politician) +22
Languages Common, Shirren, Triaxian, limited telepathy
Other abilities communalism, envoy improvisations (inspiring boost, focus, clever improvisations, hidden agenda)
Gear advanced lashunta tempweave, microserrated chitin blade, decimator disintegration lash, phase detector, memory crypt.
Fats,
Mama is the owner of Mama
Fats, a small grocery store on the 21st level of Absalom Station.
She's been running the store for over 54 years. She's seen a lot of change in
the neighborhood, and she knows a lot of people.
CR 4
XP 1,200
Female halfling
soldier
CG Medium
humanoid (halfling)
Init +3; Perception +16
DEFENSE
EAC 16; KAC 18
Fort +6; Ref +4; Will +5
OFFENSE
Speed 20 ft.
Melee conviction
puzzleblade +12 (1d6+12 S)
Offensive
abilities fighting styles
(hit-and-run),
opening
volley
STATISTICS
Str +5; Dex +3; Con +1; Int
+0; Wis +0; Cha +0
Skills Acrobatics +11, Athletics +11, Culture
+16, Perception +16, Sense Motive +11, Stealth +16, Profession (Merchant) +11
Languages Common
Other
abilities halfling luck,
sneaky
Fulsom, Jellik. Lanky on the verge of skinny, Fulsom is in his mid forties and sports short dark hair that are beginning to turn gray. He is one of the rebels protesting the Azlanti occupation of Nakondis.
CR 5
XP 1,600
Male ysoki envoy
LE Medium
humanoid (ysoki)
Init +2; Senses darkvision 60 ft.;
Perception +12
DEFENSE
HP 65 RP 4
EAC 17; KAC 18
Fort +4; Ref +6; Will +8
OFFENSE
Speed 30 ft.
Melee tactical
retractable spike +10 (1d4+5 P)
Ranged single-valve
plasma ring +12 (1d4+5 E & F; critical wound)
STATISTICS
Str +0; Dex +2; Con +0; Int
+3; Wis +0; Cha +5
Skills Acrobatics +12, Bluff +17, Diplomacy +17,
Disguise +17, Engineering +17, Intimidate +12, Sense Motive +17, Stealth +17,
Survival +12
Languages Common, Ysoki
Other abilities cheek
pouches, envoy improvisations (expanded
attunement, long-range
improvisation), moxie
Joss, Mioseash is Astral Extractions's information officer.
CR 6
XP 2,400
Female lashunta envoy
LN Medium humanoid (lashunta)
Init +2; Senses Perception +13
DEFENSE
HP 80 RP 4
EAC 18; KAC 19
Fort +5; Ref +7; Will +12
OFFENSE
Speed 30 ft.
Melee soprano singing disk +12 (1d6+6 So; critical confuse)
Lashunta Spell-Like Abilities (CL 6th)
1/day - detect thoughts
at will - daze, psychokinetic hand
STATISTICS
Str +0; Dex +2; Con +0; Int +3; Wis +0; Cha +5
Skills Bluff +18, Computers +18, Culture +18, Diplomacy +13, Intimidate +13, Sense Motive +18
Languages Common, Lashunta, limited telepathy
Other abilities envoy improvisations (not in the face, hurry, draw fire)
Gear elite stationwear, soprano singing disk, purple force field
Kreel, Duravor
was the crew's contact person on Absalom
Station, but perished
in a gang attack upon the crew's arrival.
CR 6
XP 2,400
Male dwarf mystic
LG Medium
humanoid (dwarf)
Init +0; Senses darkvision 60 ft.,
low-light vision; Perception +13
DEFENSE
HP 75 RP 4
EAC 17; KAC 18
Fort +5; Ref +5; Will +9
OFFENSE
Speed 20 ft.
Mystic Spells
Known (CL 6th; ranged
+12)
2nd (3/day) - mystic cure
(level 2) (DC 18), restoration
(lesser) (DC 18)
1st (6/day) - remove
condition (lesser) (DC 17), life bubble
(DC 17), mystic
cure (level 1) (DC 17)
0 (at will) - detect
affliction, stabilize
(DC 16)
STATISTICS
Str +0; Dex +0; Con +3; Int
+0; Wis +5; Cha +2
Skills Culture +13, Life Science +18, Medicine
+18, Mysticism +18, Physical Science +18
Languages Common, Dwarven, Shirren
Other
abilities healer's
bond, healing
channel, lifelink
[30ft, 6 hp], mindlink,
slow but steady,
stonecunning, traditional enemies,
weapon familiarity
Gear clearweave
I, compliance
ray, universal
solvent (basic), mk
1 holding gloves, Instinctive
stabilizer
a
Professor Muhali, female damaya lashunta, is the head of the linguistic anthropology department at the Qabarat University of Xenoarchaeology and Zenoanthropology.
CR 5
XP 1,600
Lashunta envoy LN Medium humanoid (lashunta)
Init +2; Perception +12
DEFENSE
HP 65 RP 4
EAC 17; KAC 18 Fort +4; Ref +6; Will +8
OFFENSE
Speed 30 ft.
Lashunta Spell-Like Abilities (CL 5th)
1/day - detect thoughts
at will - daze, psychokinetic hand
1/day - detect thoughts
at will - daze, psychokinetic hand
STATISTICS
Str +0; Dex +2; Con +0; Int +3; Wis +0; Cha +5
Skills Computers +17, Culture +12, Mysticism +17, Physical Science +12, Sense Motive +17, Profession (Professor) +17
Languages Common, Kasatha, Lashunta, limited telepathy
Other abilities envoy improvisations (inspiring boost, focus)
CR 12
XP 19,200
Lawful envoy
CN
Medium undead
(lawful)
Init +4; Senses darkvision 60 ft.,
darkvision 60 ft., detect alignment; Perception +24
DEFENSE
HP 185 RP 5
EAC 26; KAC 27
Fort +13; Ref +11; Will
+15
Immunities Undead immunities
OFFENSE
Speed 30 ft.
Melee zero-edge
sword cane +21 (3d4+12 E & F)
Ranged death grip pistol +23 (2d8+12 F; critical
19-20)
STATISTICS
Str +0; Dex +4; Con -; Int
+5; Wis +0; Cha +8
Skills Bluff +29, Culture +24, Diplomacy +24,
Disguise +29, Sense Motive +29, Profession (Politician) +29
Other
abilities envoy
improvisations (clever
improvisations, hidden
agenda), unliving
Gear dark carbon carbon skin, zero-edge sword cane, death grip pistol, earthbound anklets
SPECIAL ABILITIES
Detect
Alignment (Su) Ambassador
Nor can detect the alignment of another creature. This functions as detect
magic, but rather than determining which creatures and objects in the area are
magical, the creature can determine one other creature's alignment.
Okwana, Alera is the Free Captain of the pirate ship Rusty Rivet. She and her ship was encountered near the viscinity of Asteroid K9204.
CR 4
XP 1,200
Female human soldier
N Medium humanoid (human)
Init +9; Perception +10
DEFENSE
HP 47
EAC 16; KAC 18
Fort +6; Ref +4; Will +5<
OFFENSE
Speed 25 ft.
Melee carbon steel curve blade +9 (1d10+5 S; critical bleed 1d6)
Ranged thunderstrike sonic rifle +12 (1d10+4 So; critical deafen [DC 15]) or frag grenade II +9 (explode [15 ft., 2d6 P, DC 13])
Offensive Abilities fighting style (hit-and-run)
STATISTICS
Str +1; Dex +5; Con +3; Int +0; Wis +2; Cha +2
Feats Opening Volley
Skills Computers +10, Intimidate +15, Piloting +10, Stealth +10
Languages Common, Sarcesian
Gear officer ceremonial plate, carbon steel curve blade, thunderstrike sonic rifle with 2 high-capacity batteries (40 charges each), frag grenade II (2).
Okwana, Alera is the Free Captain of the pirate ship Rusty Rivet. She and her ship was encountered near the viscinity of Asteroid K9204.
CR 4
XP 1,200
Female human soldier
N Medium humanoid (human)
Init +9; Perception +10
DEFENSE
HP 47
EAC 16; KAC 18
Fort +6; Ref +4; Will +5<
OFFENSE
Speed 25 ft.
Melee carbon steel curve blade +9 (1d10+5 S; critical bleed 1d6)
Ranged thunderstrike sonic rifle +12 (1d10+4 So; critical deafen [DC 15]) or frag grenade II +9 (explode [15 ft., 2d6 P, DC 13])
Offensive Abilities fighting style (hit-and-run)
STATISTICS
Str +1; Dex +5; Con +3; Int +0; Wis +2; Cha +2
Feats Opening Volley
Skills Computers +10, Intimidate +15, Piloting +10, Stealth +10
Languages Common, Sarcesian
Gear officer ceremonial plate, carbon steel curve blade, thunderstrike sonic rifle with 2 high-capacity batteries (40 charges each), frag grenade II (2).
Panelliar was an undead elven warrior-monk of Ibra. Tasked with defending the Temple of the Twelve, Panelliar fell under the controlling influence of Tahomen. Speaking elven and celestial, he purposefully transformed himself into an undead so he could remain here eternally, to protect the home of his order. He fell under the command of X, and was ordered to guard the Temple against intruders that did not belong to the Cult of the Devourer. He was defeated on March 16, 317 by Bratrizik, Nict and Yiris in an epic fight.
Quehbeg
is the captain of the Cidera
cargo ship Serenity, which plies a circuit around several mining
planetoids and asteroids, including H-7758,
a small planet roughly 1,000
miles in diameters, H-7758 is rich in titanium, which constitute all of
the planet's exports, but its cold and hostile methane climate ensures a
certain level of isolation
CR 3
XP 800
Female ysoki
operative
NG Medium
humanoid (ysoki)
Init +4; Senses darkvision 60 ft.; Perception
+8
DEFENSE
HP 35 RP 4
EAC 14; KAC 15
Fort +2; Ref +4; Will +6
Defensive
abilities fast healing
OFFENSE
Speed 40 ft
Ranged pulsecaster pistol +9 (1d4+3 E)
STATISTICS
Str +0; Dex +4; Con +0; Int
+2; Wis +1; Cha +0
Skills Computers +13, Culture +13, Diplomacy +8,
Engineering +13, Piloting +13, Sense Motive +8, Stealth +13, Survival +13,
Profession (Merchant) +13
Languages Common, Limited telepathy, Vercite, Ysoki
Other
abilities cheek pouches,
evasion, moxie, operative exploits (uncanny pilot), specialization (explorer),
trick attack +1d8
Gear flight suit stationwear, pulsecaster
pistol
SPECIAL
ABILITIES
Fast Healing
(Ex) The creature regains
the listed number of Hit Points at the start of its turn. Unless otherwise
noted, the creature can never exceed its maximum Hit Points. Fast healing does
not restore Hit Points lost from starvation, thirst, or suffocation, nor does
it allow a creature to regrow or reattach lost body parts, unless otherwise
stated. Fast healing continues to function until a creature dies, at which
point the effects of fast healing end immediately.
CR 8
XP 4,800
XP 4,800
Male holovid
wrestler
CG Medium
monstrous humanoid
Init +8; Senses darkvision 60 ft.; Perception
+16
DEFENSE
HP 125 RP 5
EAC 20; KAC 22
Fort +10; Ref +8; Will +9
OFFENSE
Speed 40 ft
Melee assault kishaxe +16 (2d10+19 S; critical
wound)
Ranged semi-advanced auto pistol +16 (2d6+8 P)
Offensive
abilities charge attack,
fighting styles (blitz)
STATISTICS
Str +6; Dex +4; Con +2; Int
+0; Wis +0; Cha +0
Skills Acrobatics +16, Athletics +21, Profession
(Video Personality) +16
Languages Common, Vesk
Gear night plate I, assault kishaxe,
semi-advanced auto pistol, riot grenade III, tier 4 software Imp
Salask
CR 3
XP 800
Female shirren
CE Medium humanoid (shirren)
Init +4; Senses blindsense (vibration) 30 ft.; Perception +8
DEFENSE
EAC 14; KAC 16
Fort +5; Ref +5; Will +4
OFFENSE
Speed 30 ft.
Melee tactical dueling sword +8 (1d6+4 S)
Ranged tactical shirren-eye rifle +11 (1d10+3 P)
Offensive Abilities expert sniper
STATISTICS
Str +1; Dex +4; Con +2; Int +0; Wis +1; Cha –1
Skills Athletics +8, Bluff +8, Culture +8, Diplomacy +8, Stealth +13, Survival +8
Languages Common, Shirren, Vercite; limited telepathy 30 ft.
Other Abilities communalism, trailblazer
Gear kasatha microcord I, tactical dueling sword, tactical shirren-eye rifle with 50 longarm rounds, mk 1 serums of healing (2), personal comm unit, field rations (3 weeks), credstick (1,000 credits)
SPECIAL ABILITIES
Expert Sniper (Ex) Salask is adept at remaining hidden while firing at distant targets. When she attempts a Stealth check to snipe, creatures that are at least 50 feet away take a –10 penalty to their Perception checks to spot her. This penalty increases to –20 for creatures that are at least 150 feet away.
Trailblazer (Ex) When determining how far she can move while traveling overland, Salask treats trackless terrain as though she were traversing a trail and treats terrain with a trail as though she were traversing a highway.
Serrisi, Otal. Captain of the Hardscrabble Collective, he commands the Dust Runner.
Doctor Olmehya Solstarni Wehir of House Raimar, Eco of Inshirsi's Dream is an sopf-spoken archaeoastronomer employed at the Qabarat University of Xenoarchaeology and Xenoanthropology who specializes in archaeastronomic validation, the study of how ancient cultures viewed the cosmos and expressed those observations in their architecture, artifacts, and writings.
CR 5
XP 1,600
Kasatha envoy
NG Medium humanoid (kasatha)
Init +2; Perception +12
DEFENSE
HP 65 RP 4
EAC 17; KAC 18
Fort +4; Ref +4; Will +10
OFFENSE
Speed 30 ft.
STATISTICS
Str +0; Dex +2; Con +0; Int +3; Wis +0; Cha +5
Skills Acrobatics +17, Athletics +17, Computers +17, Culture +12, Engineering +12, Life Science +17, Mysticism +17, Sense Motive +17, Profession (Archaeologist) +12 Languages Common, Kasatha, Lashunta
Other abilities desert stride, envoy improvisations (universal expression, long-range improvisation), four-armed
Gear basic lashunta tempweave
Uilee, female android and proprietor of the Five Arches in the Gateway District of Qabarat on Castrovel.
CR 3
XP 800
Female shirren
CE Medium humanoid (shirren)
Init +4; Senses blindsense (vibration) 30 ft.; Perception +8
DEFENSE
EAC 14; KAC 16
Fort +5; Ref +5; Will +4
OFFENSE
Speed 30 ft.
Melee tactical dueling sword +8 (1d6+4 S)
Ranged tactical shirren-eye rifle +11 (1d10+3 P)
Offensive Abilities expert sniper
STATISTICS
Str +1; Dex +4; Con +2; Int +0; Wis +1; Cha –1
Skills Athletics +8, Bluff +8, Culture +8, Diplomacy +8, Stealth +13, Survival +8
Languages Common, Shirren, Vercite; limited telepathy 30 ft.
Other Abilities communalism, trailblazer
Gear kasatha microcord I, tactical dueling sword, tactical shirren-eye rifle with 50 longarm rounds, mk 1 serums of healing (2), personal comm unit, field rations (3 weeks), credstick (1,000 credits)
SPECIAL ABILITIES
Expert Sniper (Ex) Salask is adept at remaining hidden while firing at distant targets. When she attempts a Stealth check to snipe, creatures that are at least 50 feet away take a –10 penalty to their Perception checks to spot her. This penalty increases to –20 for creatures that are at least 150 feet away.
Trailblazer (Ex) When determining how far she can move while traveling overland, Salask treats trackless terrain as though she were traversing a trail and treats terrain with a trail as though she were traversing a highway.
Serrisi, Otal. Captain of the Hardscrabble Collective, he commands the Dust Runner.
Doctor Olmehya Solstarni Wehir of House Raimar, Eco of Inshirsi's Dream is an sopf-spoken archaeoastronomer employed at the Qabarat University of Xenoarchaeology and Xenoanthropology who specializes in archaeastronomic validation, the study of how ancient cultures viewed the cosmos and expressed those observations in their architecture, artifacts, and writings.
CR 5
XP 1,600
Kasatha envoy
NG Medium humanoid (kasatha)
Init +2; Perception +12
DEFENSE
HP 65 RP 4
EAC 17; KAC 18
Fort +4; Ref +4; Will +10
OFFENSE
Speed 30 ft.
STATISTICS
Str +0; Dex +2; Con +0; Int +3; Wis +0; Cha +5
Skills Acrobatics +17, Athletics +17, Computers +17, Culture +12, Engineering +12, Life Science +17, Mysticism +17, Sense Motive +17, Profession (Archaeologist) +12 Languages Common, Kasatha, Lashunta
Other abilities desert stride, envoy improvisations (universal expression, long-range improvisation), four-armed
Gear basic lashunta tempweave
Uilee, female android and proprietor of the Five Arches in the Gateway District of Qabarat on Castrovel.
Whaloss is a male damaya lashunta Ph.d student at Qabarat University of Xenoarchaeology and Zenoanthropology. He is one of Chiskisk's contact on Castrovel. Gaunt and tall even for a lashunta, Whaloss dresses in fine clothes that have seen better days. He is studying xenoarcheology.
CR 3
XP 800
Male lashunta mystic
NG Medium humanoid (lashunta)
Init +0; Perception +8
DEFENSE
HP 32 RP 4
EAC 13; KAC 14
Fort +2; Ref +2; Will +6
OFFENSE
Speed 30 ft.
Melee tactical switchblade +7 (1d4+3 S)
Lashunta Spell-Like Abilities (CL 3rd)
1/day - detect thoughts
at will - daze, psychokinetic hand
Mystic Spells Known (CL 3rd; ranged +5)
1st (3/day) - life bubble (DC 16), identify
0 (at will) - detect magic, stabilize (DC 15)
STATISTICS
Str +0; Dex +0; Con +2; Int +0; Wis +4; Cha +1
Skills Culture +13, Life Science +13, Mysticism +13, Physical Science +8, Survival +13
Languages limited telepathy
Other abilities grasping vines [100 ft., 20-ft. radius], mindlink, speak with animals
Gear graphite carbon skin, tactical switchblade, brooch of shielding
Zan, Halkueem. A daredevil explorer with a very healthy ego who reportedly discovered and documented the Temple of the Twelve and its surrounding areas, including its strange language. He is the author of of Pyramid People of Ukulam, a tawdry travelogue that lauds Zan's bravery as much as it describes the culture that built these sites using ample nonacademic language such as "exotic", "savages," and "time immemorial." Once a member of the Starfinder Society, Zan was eventually disgraced for his unorthodox methods and his unscrupulous treasure hunting.
CR 3
XP 800
Male lashunta mystic
NG Medium humanoid (lashunta)
Init +0; Perception +8
DEFENSE
HP 32 RP 4
EAC 13; KAC 14
Fort +2; Ref +2; Will +6
OFFENSE
Speed 30 ft.
Melee tactical switchblade +7 (1d4+3 S)
Lashunta Spell-Like Abilities (CL 3rd)
1/day - detect thoughts
at will - daze, psychokinetic hand
Mystic Spells Known (CL 3rd; ranged +5)
1st (3/day) - life bubble (DC 16), identify
0 (at will) - detect magic, stabilize (DC 15)
STATISTICS
Str +0; Dex +0; Con +2; Int +0; Wis +4; Cha +1
Skills Culture +13, Life Science +13, Mysticism +13, Physical Science +8, Survival +13
Languages limited telepathy
Other abilities grasping vines [100 ft., 20-ft. radius], mindlink, speak with animals
Gear graphite carbon skin, tactical switchblade, brooch of shielding
Zan, Halkueem. A daredevil explorer with a very healthy ego who reportedly discovered and documented the Temple of the Twelve and its surrounding areas, including its strange language. He is the author of of Pyramid People of Ukulam, a tawdry travelogue that lauds Zan's bravery as much as it describes the culture that built these sites using ample nonacademic language such as "exotic", "savages," and "time immemorial." Once a member of the Starfinder Society, Zan was eventually disgraced for his unorthodox methods and his unscrupulous treasure hunting.
No comments:
Post a Comment